Biscuit’s field notes

Idle Cheeky Cat levels & boss guide

An orchard, a bathhouse, and a moon made for mayhem. Plan your route through every campaign level and know what must be cleared before moving on.

Developer-maintained game guide · Reviewed

Biscuit, the cream-colored cat in a mint bandana.

Idle Cheeky Cat currently has 24 campaign levels in 7 chapters, covering 12 settings. Enemies begin at level 3, ranged attacks at level 6, and bosses appear at levels 10, 15, 20, 24. Every new run requires all objects and enemies to be cleared.

A route through Biscuit’s 24 levels

Clear a level to unlock the next one. World lets you select levels you have already unlocked. A campaign level is a defined layout with a fixed set of breakables and enemy spawns; it is not an endless wave counter. The first three chapters revisit a setting with different layouts, then later chapters introduce additional places to wreck.

The object counter includes the small breakable scenery around the main targets. Clearing the big central object, or defeating a boss, is not enough on its own. Enemy spawns are scheduled during the run, so make sure the enemy requirement is complete as well as the object count.

Bonus times below are challenge targets, not deadlines that fail the level. A “Chain of 8+” means your best single chain reaction must reach at least eight as well as meeting the time limit. You can finish normally after the bonus time has passed. Learn the route first, then replay for the extra reward.

The tables use the current balance for fresh runs. An older in-progress save may retain its earlier balance or an already-settled result. The challenge shown in your own run remains the relevant one for that attempt.

On phones, swipe each table sideways to see bonus coins. Counts include every breakable and every enemy, including the boss.

1. Minty Woods

The woods begin with two enemy-free lessons, then add pursuers. The flower fan in level 3 rewards a useful firing angle. Level 5 has a giant tree and explosive supports, but no boss enemy.

Minty Woods: clear counts, bonus requirements, and first-clear rewards
LevelField layoutClear requirementOptional bonusFirst clear / bonus coins
1. First Shot, No ThoughtsScattered groups34 objects
0 enemies
65s or less120 / 50
2. Oops, Chain ReactionExplosive chains34 objects
0 enemies
90s or less
Chain of 6+
150 / 60
3. Petal to the MetalTarget lanes30 objects
3 enemies
70s or less180 / 70
4. Pocket Change, Big BangTreasure circuit28 objects
3 enemies
70s or less220 / 80
5. Big Tree EnergyGiant object + supports27 objects
3 enemies
95s or less350 / 150

2. Peachpit Quarry

The quarry introduces ranged attacks. Its target rows and minecart routes give you different firing angles; the fifth stop combines a giant minecart with your first boss.

Peachpit Quarry: clear counts, bonus requirements, and first-clear rewards
LevelField layoutClear requirementOptional bonusFirst clear / bonus coins
6. Clock Out, Rock OutScattered groups42 objects
4 enemies
75s or less200 / 80
7. Barrel BuddiesExplosive chains44 objects
4 enemies
95s or less
Chain of 8+
240 / 100
8. Rock & BowlTarget lanes38 objects
4 enemies
80s or less280 / 110
9. Mine, All Mine!Treasure circuit34 objects
4 enemies
80s or less320 / 130
10. Wide Load, Tiny Cat
Boss encounter
Giant object + supports31 objects
5 enemies
105s or less500 / 200

3. Blueberry Valley

The valley switches to snow, crystals, forked fans, and a frozen-lake treasure circuit. Watch for a mix of ranged and chasing enemies while you work around the shore.

Blueberry Valley: clear counts, bonus requirements, and first-clear rewards
LevelField layoutClear requirementOptional bonusFirst clear / bonus coins
11. Snow Time to BehaveScattered groups50 objects
5 enemies
85s or less300 / 120
12. Cold Snap, Big PopExplosive chains54 objects
5 enemies
105s or less
Chain of 8+
350 / 140
13. Crystal Clear ChaosTarget lanes44 objects
5 enemies
95s or less400 / 160
14. Cold, Hard CashTreasure circuit40 objects
5 enemies
95s or less450 / 180
15. Ice to Meet You
Boss encounter
Giant object + supports35 objects
5 enemies
120s or less800 / 300

4. Cardboard & Honey

Cardboard Town groups its props into districts. Honeyglass Garden uses greenhouse galleries with soft props, tougher objects, and explosive supports. Both maps require a complete sweep.

Cardboard & Honey: clear counts, bonus requirements, and first-clear rewards
LevelField layoutClear requirementOptional bonusFirst clear / bonus coins
16. Cardboard TownCardboard districts117 objects
5 enemies
70s or less
Chain of 8+
650 / 240
17. Honeyglass GardenGreenhouse galleries126 objects
5 enemies
70s or less
Chain of 10+
750 / 280

5. Soda & Sugar

Soda Wharf arranges its cargo around piers. Candy Carnival divides its props into sectors around the scene. Work through a region at a time so you can find the last objects.

Soda & Sugar: clear counts, bonus requirements, and first-clear rewards
LevelField layoutClear requirementOptional bonusFirst clear / bonus coins
18. Soda WharfHarbor piers135 objects
5 enemies
70s or less
Chain of 10+
850 / 320
19. Candy CarnivalCarnival sectors153 objects
5 enemies
70s or less
Chain of 10+
950 / 360

6. Bubbles & Bedlam

Blossom Bathhouse uses courtyards and steam-tank chain reactions. Starlight Toyworks spreads its targets along conveyors. The bathhouse also includes a boss fight.

Bubbles & Bedlam: clear counts, bonus requirements, and first-clear rewards
LevelField layoutClear requirementOptional bonusFirst clear / bonus coins
20. Blossom Bathhouse
Boss encounter
Bathhouse courtyards150 objects
5 enemies
70s or less
Chain of 10+
1,050 / 400
21. Starlight ToyworksToy conveyors168 objects
5 enemies
70s or less
Chain of 10+
1,150 / 440

7. Special Delivery, Extra Chaos

The final chapter adds three distinct settings and enemy looks: a cloud post office, a coral aquarium, and a snack-filled moon outpost. The Big Cheese waits in the last level.

Special Delivery, Extra Chaos: clear counts, bonus requirements, and first-clear rewards
LevelField layoutClear requirementOptional bonusFirst clear / bonus coins
22. Cloud PostMail routes126 objects
6 enemies
70s or less
Chain of 10+
1,250 / 480
23. Coral AquariumAquarium crescents138 objects
6 enemies
75s or less
Chain of 10+
1,350 / 520
24. Mooncheese Outpost
Boss encounter
Moon constellation144 objects
7 enemies
85s or less
Chain of 10+
1,500 / 600

When the scenery starts fighting back

Levels 1 and 2 have no enemies, so use them to get comfortable with moving and holding fire. From level 3, Mushroom Menace chasers close the distance. Keep a route open and fire while moving rather than waiting for a pursuer to reach you.

Level 6 introduces Bubble Brat ranged enemies. Their warning comes before the attack. Reposition when you see it and continue tracking the target with your aim. Auto can handle aiming and movement, but it is still useful to take control when shots or pursuers crowd your position.

In the last chapter, Rush Delivery and Stamp Slinger occupy Cloud Post; Crabby Customer and Bubble Snob patrol Coral Aquarium; Snack Bandit and Moonbeam Menace join the final moon encounter. The names and art change with those scenes, while the chaser and ranged roles give you a familiar way to read the fight.

The four boss encounters
LevelBossBoss HPAlso required
10. Wide Load, Tiny CatKing Crankypudding6,5004 other enemies
15. Ice to Meet YouKing Crankypudding10,0004 other enemies
20. Blossom BathhouseKing Crankypudding16,0004 other enemies
24. Mooncheese OutpostThe Big Cheese18,0006 other enemies

Boss health is fixed by the level; equipping a stronger gun does not raise it. A boss also has attack warnings, and the other enemies still need attention. Keep moving while damaging the boss, then check the remaining counts before expecting a result screen.

Use the map, then improve the run

On chain layouts, the small fuse props give you a starting point for explosions. On target lanes, line up a piercing weapon with more than one object. Treasure circuits favor a deliberate lap, while giant-object layouts surround a durable target with explosive supports. A different weapon shape can help more than firing from the same spot for longer.

The large later scenes mix softer objects, tougher objects, and explosive supports. Work through one district, pier, or sector at a time. After an explosion, inspect what survived instead of assuming the whole cluster is gone. Finishing one region makes the last few targets much easier to locate.

A first clear pays the first-clear coin reward once. Completing the optional challenge pays its separate reward once. Ordinary destruction still earns coins, and a replay can set a new personal best. The table lists only those two fixed rewards; the coins from smashed objects are additional.

If Biscuit gets knocked out, continuing restores health while keeping destruction, enemy damage, coins, and gear. It also preserves elapsed challenge time. Choosing a level again starts a fresh attempt, which is the useful option when you want to reset the route for a speed challenge.

Finishing all 24 levels completes the current campaign. Endless is also available as a separate mode, with its own area progression. You can keep your campaign records while trying it. For Rebirth, offline coins, and local save backups, use the progression guide before making a fresh start.